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2000 A.D. Prog 1975

    Ian Jane

  • 2000 A.D. Prog 1975

    2000 A.D. Prog 1975
    Released by: 2000 A.D./Rebellion
    Released on: April 12th, 2016.
    Written by: Various
    Illustrated by: Various
    Purchase From Amazon

    2000 A.D. Prog 1975 is on the stands now, and dig that cover featuring Dredd in peril courtesy of Brendan McCarthy. Good stuff.

    Judge Dredd - The Grindstone Cowboys by Michael Carroll and Colin MacNeil: In chapter three, we see just how bad things are getting in Mega-City One with Dredd out in the wasteland. Riots are breaking out and there's a water shortage looming. Out in the Cursed Earth, Dredd and his team are trying to put a stop to the sabotage of the city's water supply and it's going about as well as it can, until Dredd and his team comes face to face with the massive behemoth they believe to be Thorn, the man behind all of this.

    This is a fast paced chapter to be sure but the action is beautifully paced. It's interesting how Carroll's story juxtaposes what's happening in Mega-City One with Dredd out of the picture against what Dredd and his crew are going up against in the wasteland. MacNeil's artwork continues to kick ass, he does a great job with not only the characters but the backgrounds as well and he's got a nice sense of movement to a lot of what he lays down in this third chapter.

    Tharg's 3Rillers - Repossession Orders by Eddie Robson and Jake Lynch: Lisa's been killed, her life force was needed and we then learn how the building was leveled during the war and then rebuilt into the massive 'monstrosity' that it is now. The old ghosts that haunt the place are tearing it up, and Billy calls Eve to tell her that the things are basically everywhere, taking over. The real estate agent, Althea, is with him and they try to meet Eve in the lobby - she's got a plan that might just get them out of this.

    The story ends with this third chapter and it's an interesting conclusion - quirky, creepy and meaningful in how it approaches the mass commercialization of real estate markets in major cities like London (which is where this one is set). Lynch's art is great too - detailed, colorful enough, eerie in some of its imagery. This was a good read, nicely done by artist and writer alike.

    Survival Geeks - Geek Fatales by Gordon Remmie, Emma Beeby and Neil Googe: As the gender reversed versions of the team try to figure out what's going on, which weapons they should each use and how gets to sleep with who, the rodent army sneakily make their way into the cottage and then launch their assault.

    This one is falling pretty flat. The art is nice but the story just isn't gripping enough. The mix of humor and action is welcome but it's so referential to the point that it's becoming distracting. We don't need more obvious lightsabre jokes. The rodent soldiers are kind of cool but that's about all this has going for it at this point.

    Tainted: The Fall Of Deadworld by Kek-W and Dave Kendal: After the accident that ended the last chapter, Fairfax and the family he basically took hostage are held at gunpoint by Pastor Moses Dodge and his crew of miscreants who preach salvation through death. They do prove handy when it comes to taking out drones, however. Luke is bitten by a serpent and the grandfather manages to subdue Fairfax after the team gets into it with the Pastor's twisted flock. Back at Judge HQ, however, Sister Psiren is born!

    Another great chapter in this solid series. This remains dark and twisted but it's interesting to see where it's all headed. The scenes that take place at the Judges' HQ clearly tie into Fairfax's story but just how that'll work out remains to be seen. There's plenty of action, horror and legitimate suspense here and some interesting characters too. Again, Kendal's art is perfect. Flawless. Amazing.

    Aquila: Charon's Mercy by Gordon Rennie and Paul Davidson: Tortrix knows that there are assassins in their way to him, but he doesn't care - he's a necromancer - assassins are always trying to kill him, so he's used to it. And so our two assassins make their way into his lair, fighting hordes of the sorcerer's rotting creations along the way, but there's more here to deal with than just some simple old zombies.

    This serial is moving at a lightning quick pace but it's a kick. Lots of carnage and chaos and bloodshed and now we get some monsters and zombies thrown into the mix as well - what's not to love? The banter between Tortrix and one of his specimens is darkly humorous and the art is great. Lots of detail, great splashy colors and some really morbid character design make this as cool to look at as it is fun to read.
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