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2000 A.D. Prog 1965

    Ian Jane

  • 2000 A.D. Prog 1965

    2000 A.D. Prog 1965
    Released by: 2000 A.D./Rebellion
    Released on: January 27th, 2016.
    Written by: Various
    Illustrated by: Various
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    Thirty-two more glorious pages of sci-fi, action and insanity wrapped up in a pretty slick Dredd cover illustrated by Cliff Robinson with colors by Dylan Teague!

    Judge Dredd - Ghosts by Michael Carroll and Mark Sexton: In the wake of Grayden's assault Dredd is injured but he's saved when reinforcements arrive. But where did Grayden go? The drone that attacked Dredd took off with her. They've tracked her via surveillance cameras but can only get so close that way - a team of Judges hits her apartment while Dredd interrogates her sister… which leads to an interesting twist.

    A nice mix of action and mystery in this chapter. Carroll writes Dredd well, he's got a feel for the character and is able to guide him through the story and in some interesting directions therein while keeping it all in tune with how Dredd should be. Sexton's artwork is excellent. Great detail, nice layouts, a real keen eye for composition - really solid stuff.

    Kingdom - Beast Of Eden by Dan Abnett and Richard Elson: Gene gets the tank started and he and the rest pile in to head out back towards the Kingdom. It takes them a bit of time to get used to the technology but they get there. As they get closer to home, they find themselves in the midst of the swarm, at which point they learn first-hand what this thing is capable of.

    This chapter is all about the action, really, so there's not a lot to discuss in terms of the story. Last issue we learned that they had to get back to the Kingdom, this issue they do that, next issue they'll probably be there and that's when it'll all hit the fan. So in that regard, this chapter is a bridge of sorts. Elson's art is still top notch and the pages where the characters wind up in the swarm are really dramatic and exciting. Expect big things in the next chapter.

    ABC Warriors - Return To Ro-Busters by Pat Mills and Clint Langley: Are the Ro-Busters overriding their violence limiters? The train hub in Liverpool explodes, a robot extremist group called Nameless is accused but their leader, Apex, denies responsibility. He says it's a cover up, that it was actually fracking that caused the explosion. The Ro-Busters, however, are on the scene and looking for survivors. As they go about their business, Ro-Jaws explains his plan… a plan that will prove to the flesh-bags that robo-terrorism is a lie!

    The plot definitely thickens. Mills' script is tense and exciting but not without the dark humor you want out of a story like this. It's also politically savvy and socially relevant in how it tackles the media and its handling of terrorism in the modern age. Langley's artwork is fantastic, heavy on the ink but atmospheric for it and not at the cost of detail. This is a really sharp looking series, a great read right from the start.

    The Order - In The Court Of The Wyrmqueen by Kek-W and John Burns: Fireballs! Explosions! Chaos erupts and Browne seems more than content to watch it all burn. Cut to the husk of a burnt out building, the authorities investigate and determine that those responsible fled by boat. And they did. Calhoun is in that very boat when a disembodied head tells him where the seed is! They follow its directions to a pub and there they meet Peg, Queen of the London Corporation Of Thieves!

    The cliffhanger ending is solid and the story builds nicely off of what came before while at the same time expanding things nicely. Burns' painted artwork continues to steal the show, it's consistently impressive and beautifully colored.

    Strontium Dog - Repo Men by John Wagner and Carlos Esquerra: Johnny and the mutants are inside, but hiding because they know they're not alone. They observe the robots in the strange gold cloaks as they go about a ceremony and when it ends, Stretch uses his ability to get the brain out of the casket. They escape from the compound back to their ship, knowing full well that using the brain as a bargaining chip will not be easy.

    Fairly classic stuff here. Wagner and Esquerra are a great team and their work on this run is really solid, as solid as you'd expect from a pair of pros like these two. There's some weird humor, bizarre situations and oddball imagery here that even feels a bit high concept compared to some of the more rough and tumble Strontium Dog stories of the past, but it works and it works well.

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